Putting aside the glitches – including a few in-game like some visual bugs – the DLC is decent, but small. Thankfully the price (400 MS Points or $4.99, or as part of the season pass) is properly adjusted to match. The biggest issue with the DLC is simply that it feels like a taste of the game rather than an addition. The multiple trips you’ll take will make the length of this mission variable, but it also makes it well worth the price of the DLC. Of the three, this is really the only mission that feels like an actual expansion, and not just a quick demo. It basically boils down to a series of hunt and fetch quests, but it also gives you a chance to really get into the mission and see more of Moscow. To get that far though, you’ll need to first earn the heavy radiation suit, which in turn allows you to stay out in the open longer. The mission also introduces the “Librarian,” a new enemy that you will need a special suit to face. The mission takes place near the Moscow Central Library, which returns from the original game. You are a newly minted Polis Ranger tasked with retrieving artifacts from the surface and returning them for bullets you then use to buy things. The Polis mission is the biggest and best of the three, by far. All told, the mission can be completed in 30 minutes or so, tops. There is also a stealth section, but it fairly easy. This becomes almost like puzzle solving, as you have to take out enemies in an order that doesn’t let anyone else see the kills. You are given a silenced sniper rifle, and your job is to take out the enemy Nazis one by one without triggering an alarm. The Red Army sniper mission is perhaps the easiest regardless of difficulty. All three of the missions have a different slant, and each offers a different style. In one you play a member of the Polis guard, while in the other you are a Red Army sniper. It is over quickly and then forgotten…Īlong with the first mission you play as a Nazi, the two other missions cast you as members of two other – wait for it – factions. In a sentence, Metro: Last Light is solid - and solitary - entertainment, but lacks re-playability.DLC is supposed to draw you back in to the world, and the Faction Pack doesn’t really do that. We've taken points off for the lack of a co-op mode, which would have been easy to implement. The hideous mutants, macabre surprises, creepy atmosphere and awesome soundtrack make for a game that is nothing short of memorable. Metro: Last Light doesn't do things by halves. The "camera" moves between fights and panorama seamlessly, the music changes from scene to scene, moving from lighthearted excitement to terror and doom. The landscape of the decimated world and murky underground are patent and palpable - chipped tiles, rusty pipes, dirty stations and scurrying rats.Įverything in Metro: Last Light is beautifully fluid. Faces are lined with pain and sync crisply with dialogue. The tragedy and pain of the story behind Metro: Last Light is clearly and perfectly reflected in the graphics. If either of these scenarios come to pass, it could lead to your demise. Keep an eye out though, because the mask's filter can become blocked, or the eye piece will cloud over with contamination. In order to survive above ground, you'll need to use a gas mask. Lots of times, you'll find that a stealthy approach will let you sneak up on enemies, saving ammo and avoiding detection in one fell swoop. Pressing the button will allow you to light a torch, which will help keep your photosensitive enemies at bay.ĭepending on the situation, you'll need to try different techniques when fighting. Metro: Last Light is a straight-up first person shooter where you move with the keyboard and mouse and see the action from your character's viewpoint. In fact, your biggest choices will probably revolve around whether to attack your enemies rambo-style, or stealthily, under the cover of darkness. Metro: Last Light is linear and you don't have much freedom to explore. You'll have 3 weapons to start with, and, as the game progresses, you can build on this arsenal by exchanging ammunition, which serves as the game's currency. The action is interspersed with dialogue that provides you with more information. In Metro: Last Light, you'll play Artyom. The storyline is loosely based on the novel Metro 1033 by Dmitry Glukhovsky.\n The Metro: Last Light world is beset with mutants and a new race of telepathic humanoids, and it is among them that you must fight.
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